Recent patch changes
2.0.0
Known issues:
- Perfect Obsidian can currently not be stacked
- Evil force string error in act 5 merc description
- Some Evil force or Missing Strings in affix names
- Wrong merc skill icons for icons 3-5 in merc inventory
- Corruptions on Set Items have visual bugs due to the added attributes (colors become weird, or the item may only reveal the corruption when worn)
- Act 1 Rogue Merc with Strafe has no attack animation
- Some inconsistencies with colours in descriptions of Charges
Fixes the following:
- game now works with D2R vanilla version 2.8
- more than 600 minor bug fixes and performance improvements! (Thanks, D2RLint!)
- fixed a nasty property duplicate bug that rendered wrong properties
- skill tree panels now reflect correct prereqs for skills (dependencies simplified)
- skeletal mages now correctly spawn with fire and lightning mages exclusively
- Essences (burning, festering, hatred, etc) now unstack into unstacked versions
- correct skill tabs are now infused from Blood Biddings
- melee splash damage now works properly
- corrected pixel lines and visuals for merc inventory screen for m/k and controller
Balances the following:
- renamed Skill Biddings to "Blood Biddings" and can only be infused into Sunder Charms
- removed Might from Holy Fire requirement
- removed Amplify Damage from Weaken requirement
- Enigma's Teleport are now "Lesser Teleport" with a long cooldown
- Demon Machine now spawns with ctc Firewall
- renamed all biddings to generic "biddings" so player is forced to pick up
- Arkaines Valor: increased defense range, added hp/lvl as in 1.10, added 50% Fire Resist, added repair durability
- Inreased Melee Damage with 25% on all Exceptional and Elite Weapons across the board
- reduced distance for Force Cleave missile
- all poison-based attacks and properties now have a global 2 second duration
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- elemental skills now properly give their bonuses
- Decrepify cast by monsters now properly reduces speed, attack rate AND cast rate (casters beware in Chaos Sanctuary)
- Nerfed Confuse amplify damage synergy to only provide Amp damage if Amplify Damage is 20 base skill points
- changed Conversion skill to "Sacred Swordsmanship" that provides passive Parrying (Strafe + Dodge with no animation), increased attack rating, and synergises with Charge and Sanctuary Aura for two-handed swords ONLY, also colors the two-handed sword golden in its duration
- reduced max life of all Golems, especially Clay Golem
Adds the following:
- Slabs of Faith now drop from Baal Quest Drop Nightmare difficulty, and from all Nightmare Boss Desecrated
- Gheeds Gambles now drop from superuniques in Hell difficulty
- Baubles now drop from Terrorized superuniques in Hell difficulty *- chipped, flawed and normal gems now drop from superuniques in Terror Zones
- Baubles can be upgraded to Crafting Baubles by transmuting 50 Jewels (stacked) and a Bauble
- Crafting Baubles need to be transmuted with 50 stacks of runes, from runes 1 to 7, one at a time (first 50 Els, then 50 Elds and so on)
- When all 7 stacks of runes have been transmuted into the Bauble, a specific type of "X Crafting Bauble" can be activated by transmuting a designated 50 P-Gems, holding 50 charges of crafting.
- Crafting Baubles can be transmuted to output 2 Bauble Charges that can be used to craft directly (each crafting recipe will now remove 1 charge from the cube, so you can craft two items in a row by just replacing the crafted item in the cube)
- The Crafting Bauble can now be recharged with a new set of 50 stacked P-Gems
- edited Crafting recipes to only use runes 2-7 for all crafting types (so one crafting type takes only 1 type of rune)
- enabled a recipe to build Obsidian Stones (Flawless and Perfect) to use for Slabs of Faith and Sunder Charms
- Sunder charm biddings now drop from Hell Terrorized zones and can be used to craft Sunder Charms using Slabs of Faith
- new automod "% to not consume charges" added to all claws, daggers, bucklers, small shield and large shields, and random automod for gloves
- added three new armors that grant "Mark" of Bear and Wolf specifically to use for shapeshifter characters (not restricted to Druid)
- added new Runeword "Judgment" (GulChamHelJahDolUm) inspired by PD2 and added 2 handed sword to the item type
- added two types of melee splash to one and twohanded weapons (onehanded is an arc, twohanded is a radial damage)
- added new affix to skills that allow for "additional Revives" for Necro
Changes the following:
Mercenaries:
- Act 2 Desert Mercs are now considered "pal" class
- Act 2 Desert Mercs Might replaced with Vigor aura
- Act 2 Desert Mercs Holy Freeze replaced with Sanctuary aura
- Act 3 Sorcerors are now considered "sor" class
- Act 1 fire merc now shoots Strafe (also added passive multiple shot to add as synergy with fire arrow)
- Act 1 cold merc now shoots Multiple Shot
- Act 3 Fire, Cold and Lightning Sorcerors now have Fire, Cold and Lightning Mastery, respectively
- Act 3 Lightning Sorcerors now have added Thunder Storm skill
- Act 5 Mercs now all have Iron Skin and cast Shout
- Act 5 Frenzy Mercs now have Cleave and cast Battle Cry
- Act 5 2H Mercs now have Great Cleave instead of Bash and cast Howl
Assassin:
- elemental Charge Up skills now incur a linear resistance penalty (minus resistance and minus max resistance)
- removed dependencies between Elemental Charge Up skills
- If more than one Elemental Charge skill has points in it, a global 10 second cooldown will be set to all Elemental Charge Up skills. Phoenix Strike is the exception and this will encourage the player to pick a single element to focus on (while still being able to use different PS charges for dual elements)
- Cobra Strike charge 1 now is a poison Cloud and charge 3 is an AoE poison-based attack
- Cobra Strike now has progressive stack when charges are released
- Phoenix Strike now has a flat "minus magic damage reduction" penalty
- reduced PS charge 3 Chaos Ice freeze significantly
- Tiger Strike now has a flat "minus physical damage reduction" penalty
- Dragon Talon now has a maximum of 1 kick no matter the skill level (due to crazy unbalance when using Mosaic)
- all Finishing moves (with the exception of Dragon Flight) now no longer always hits
Druid:
- add teleport skill (Frost Wind) instead of "Arctic Blast"
- add Firestorm cast to Fireclaw attack
- added three new armors that grant either ctc "Mark of Bear/Wolf"
- "Mark of the Bear/Wolf" now has base reduction of PDR and Life % and instead scales better with skill points to Lycanthropy and Werebear/Werewolf
- Shockwave now splits into multiple waves when more skills are put into it and increases stun length
- Vines and Totems are now granted 1000% enhanced defence to avoid losing them immediately in later difficulties
- 1 Additional Vine can now be spawned per 10 base levels
- Additional Vines stat can now be granted through Nature items (primarily Druid Pelts but also certain Unique Rings)
- Carrion Vine now both recovers life and mana
- Solar Creeper now deals fire damage on attack and as a fire aura pulse instead of recovering mana
- Spirit of Barbs now grant additional 100% defense aura to make it more useful
- Additional Totems stat can now be granted through Spirit items (primarily Druid Pelts but also certain Unique Rings)
- Cooldowns removed from Volcano and Molten Boulder
- Ravens now deal cold damage
- Bear and Wolf Summons now synergise with Werebear and Werewolf (pack leader, GO!)
v1.2.0 - Pets and Peeves
Fixes the following:
- Corrupting rings with life after kill now correctly adds life after kill attribute
- Amazon javelins and bows, and Sorc Orbs now spawn with their correct automods
- Barb Battle Cry now correctly decreases enemy physical resistance (can also break immunities)
- more fixes for weapon splashing
Adding:
- support for patch 2.6
- support for Terror Zones
Sorc:
- Meteor and Firewall can now be cast continuously on controller
Paladin:
- Holy Bolt no longer pierces
Barb:
- removed Stun
- removed Concentrate
- added new lvl 12 skill: Great Cleave. Two-handed weapons only (not swords). Strikes a piercing wave through enemies on attack.
- added new lvl 18 skill: Cleave. 1-handed weapons only. Casts melee splash damage that arcs to multiple enemies close nearby.
Necromancer:
- complete revamp and balance of all skill trees, curses are enhanced, golems are now viable, and bone and poison skills all have their own niches
- see Change log for full changes
v1.1.0 - A Song of Ice and Fire: Electric Buggaloo
Fixes the following:
- Fixed all issues with missing splash damage on weapons
- Defiance aura now actually provides 1% DR per 2 base points (also includes Act2 Defiance Merc)
Adding:
- strafe now synergises with magic arrow
- guided arrow now synergises with magic arrow
- inner sight now provides -% to enemy AC
- penetrate no longer provides -% to enemy AC
- strafe is now for bows only
- multiple shot is now for xbows only
- multiple shot now provides crushing blow
- magic arrow: magic damage base conversion reduced, synergy added to guided arrow, synergy added to multiple shot
- increased damage to multiple shot
- removed some affixes from rare bolts and arrows so they only spawn on magic bolts and arrows
Paladin and Sorceress skill changes:
- see change log for details
v1.0.3
Fixes for the following issues:
- Pruby and Psapphire cubing swallows other items
- Experimental fix for crash twice (skilltab biddings id corrected)
- Uber keys stacks no graphics
- Fomenters crafted ring now requires Tal rune
- Charges now have rare items in the description for forging
- Teleport charges now show on Spellsteel
- Typo in Elemental Bidding text
- Shield corruptions no longer returns flawless on bricking
- Synergy description bug for Find Item
- Fixed string bug for Deadly strike suffix
Added:
- Backend structural changes that allows for easier handling of future Blizzard updates
- Iratha's full set bonus now decreased
- Description for flawless gems transmuting
- New names for biddings and infusion points (Biddings of Li-Ming and Spirit Infusion)
- Decrease Power Strike cost
- Lightning Fury bolts now caps at 11 and scales with the number of skill points
- Increase Hell bidding drops
- Full rejuvs now only heals 65%
- Essences (Twisted, Suffering, Hatred) now drops in Hell difficulty (instead of full tokens)
- Token of Absolution stacks now unstack into unstacked tokens
- Decrease mana cost for Leap and Leap Attack
v1.0.2
Fixes for the following issues:
- Flawless gems transmuting to Perfect
- Forging anything but set weapons and armor failed
v1.0.1
Minor update with fixes for:
- Rune stacks, orbs, essences, charges, new stacks now shows on ground
- Unlimited unstacking of most rune stacks
- Weird light rays underground
- No roof on Travincal temple
- Corruption color overflow for corrupted set items
- No longer corruptions with no new attributes
- Act 5 merc suiciding and crashing the game
Added: - Descriptions on Flawless gems explaining that they can be transmuted into other flawless gems - Save folder with enabled additional shared stash tabs